#include <vector>
#include <ode/ode.h>

#include "World.hh"
#include "Renderable.hh"
#include "Touchable.hh"
#include "Path.hh"

#include <GL/gl.h>
#include <GL/glu.h>


Path::Path(){
}

Path::Path(vector <Point> points){
  mPoints = points;
}

Path::~Path(){
}
  
void
Path::AddPoint(Point p){
  mPoints.push_back(p);
}


